Yakouga Taiken 5 is a doujin STG developed by Artesneit.
Website: [ Ссылка ]
Trial download: [ Ссылка ]
Promo video (2012/10/19): [ Ссылка ]
Full version is now on sale at Amazon.co.jp! Search for 夜光蛾5.
Improved run here, but the end sort of sucks:
[ Ссылка ]
A horizontal scrolling shooter this time and with an awesome soundtrack as always. No bombs available for use, but you do get to charge up a huge ball to absorb bullets. Oh, and it blows stuff up as well (unless you try to use it on a hardened surface).
There's a shop feature to buy pages for reading as well as upgrades to make for an easier playthrough, at the cost of your score. Plus an achievement page and a backstory.
Third clear, and a lot of misses in this run. I have an earlier one with a lot less mistakes, but I unintentionally timed out the last boss and it wouldn't have been satisfying to watch it float away (excuses, excuses). Also didn't help that I tried to score a little. Unleashing your orb of destruction all the time would make life much easier, but that means you'll lose out on points for hitting enemies with your regular shot (collecting coins sort of falls in importance to this (NEVERMIND -- it looks like they have a hand in the end-of-stage bonus)). It's a sort of balance between shooting as much as you can and wiping stuff out with the orb before it goes off-screen. And not getting a game over. Which is also why I hang around a bit during the mid-boss (and get hit because I shouldn't sit at that angle) and wait for it to move up so it doesn't get hit by the orb and I can milk more points.
Or I could have launched the ball behind me. Common sense doesn't prevail this time.
Long term goal for the trial is to unlock the 240K achievement. Finished stage one with 10K less than I expected, and it's probably from failing to no-miss either boss. Aside from that...I should shoot more and look into the other paths I can take in the stage. You can start at a number of checkpoints, thankfully, so it'll make it much easier to compare routes.
Oh yeah, the molten boulders from the first boss can disappear off-screen. The stage two mid-boss also looks funny if you get behind it (safer to do later in the battle). Something happens when you time it out (message + pick up some coins?), but I haven't done tests yet to see if it's of any use in a scoring context. Something for the end-of-stage bonus, perhaps. Like the score in the fourth column as I've just come to realize while studying the game. That's like the most obvious thing ever, and probably included in the manual I can't read.
The results screen music is cool as well, but it seems like the replay will cut it short (after I let it play out in the actual run).
Ещё видео!