Demonstration of real-time volumetric cloud render technology in the open source Skybolt Engine. Cloud shapes are driven by a global cloud coverage map in conjunction with procedural texturing techniques. The lighting model simulates atmospheric scattering, shadows, and ambient occlusion to render a range of lighting conditions from clear skies to overcast.
See our blog post describing implementation details:
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Get the engine code on github:
[ Ссылка ]
![](https://s2.save4k.ru/pic/y8a3NUXOHkg/maxresdefault.jpg)