For their first year on Frostbite and the new generation of console hardware, the National Hockey League Team set out to build a new foundation for uniform and apparel creation that could carry them into the future. Learn how Substance 3D Designer and Substance 3D Painter became the backbone for a unified approach to building new uniforms for both last and current generation consoles. Gary Snyder and Dallas Finerty will break down how they rebuilt their workflow and libraries from the ground up with an eye toward resolution-independence and scalability, empowering the team to create the most authentic and detailed uniforms yet across the widest range of platforms ever for the franchise.
Speakers:
▪︎ Dallas Finerty, Associate Character Director, Electronic Arts
▪︎ Gary Snyder, Director, Technical Art, Electronic Arts
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About Substance 3D
Adobe Substance 3D is a complete suite of smart creative apps and high-end content that gives artists everything they need to create 3D digital content. With Substance 3D, set up the perfect shot, explore the high-end 3D asset library, give life to your 3D art, build complex models, and more. Get the Adobe Substance 3D Collection.
This channel will showcase what’s possible with Substance 3D, from inspiration to in-depth tutorials. Make sure to subscribe to the channel for videos on all things Substance 3D related, including content around Designer, Painter, Modeler, Stager, and Sampler.
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Substance Days 2023 at GDC: "ADVANCES IN UNIFORM CREATION FOR EA SPORTS’ NHL" | Adobe Substance 3D
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