Recently I learned to program this zoom effect in Game Maker, which many know from games who have the Super FX like Yoshi's Island and Star Fox, or even GBA games, like the Super Mario Advance series for example.
This learning will be useful to implement this programming not only in Super Mario Advance 5, but in my other project 'Kiddy Kong's Challenge' which is in the final stages of development. Before I only knew how to do this using frames by frames of each sprite.
I made this mini battle against Fury Bowser for fun, just to test this scaling effect in different ways. Unfortunately not everything is synchronized with the object.
Thank you for subscribing to the channel, and especially for commenting! This is my incentive to continue in these works. It's worth remembering that all of them are being made non-profit! Just fan content for fans.
This battle will not be part of Super Mario Advance 5, Kiddy Kong's Challenge or Kiddy Kong's ShowTime.
Vini - Nimaginendo Games
![](https://s2.save4k.ru/pic/yB6Iw_s6jdo/mqdefault.jpg)