Levels in Geometry Dash has always been about being groundbreaking either visually, or technically, but many of the game's most prolific creators have been trying to push the OBJECT LIMIT as of recently. From Jeyzor and Para making their less than 1000 object extreme demons, to the 3 levels we are checking out today; Pocke, Flash, and Spu7nix's levels, all being under 50 objects. How did they manage to create full length levels in under 50, 40, and 30 objects respectively? Well, it's a matter of profound understanding of the GD editor, simply put. I think it's an impressive feat, and I find it intriguing to watch people challenge the editor in a different way than we normally see, however backlash has been seen for these levels, so while I myself enjoy them, I want to hear what you guys have to say!
Check out the creators:
Pocke: [ Ссылка ]
Flash: [ Ссылка ]
Spu7nix: [ Ссылка ]
Subscribe to the Channel by clicking this link! [ Ссылка ]
MY SOCIALS
💬 - Discord server: [ Ссылка ]
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My Top 10 Geometry Dash Completions (pointercrate)
1. RUST - [ Ссылка ]
2. Bloodlust - [ Ссылка ]
3. Nhelv - [ Ссылка ]
4. Ouroboros - [ Ссылка ]
6. ATOMIC CANNON - [ Ссылка ]
6. Frozen Cave - [ Ссылка ]
7. Requiem - [ Ссылка ]
8. Sink - [ Ссылка ]
9. Sonic Wave Rebirth - [ Ссылка ]
10. Sonic Wave - [ Ссылка ]
[DISCLAIMER] None of the music in this video is owned by me, it is all owned by their respective owners :)
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