Upon its release, Max Payne became a huge success, selling over 1.6 million copies by 2006. This piqued the interest of Take-Two interactive, who wanted to acquire the Max Payne franchise.
Remedy Entertainment and 3D Reals agreed and received up to 8 million dollars to develop a sequel with a bigger budget.
Just over 2 years after the release of the first game, Max Payne 2: The Fall of Max Payne was released.
Did Remedy manage to improve on the already great first instalment? Let’s find out. Enjoy!
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Max Payne 2: The Fall of Max Payne (PC) - Game Review
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