This is yet another video on pathfinding. This time we combine the best features in Godot: Pathfinding, Tilemaps and Navigation Layers. This tutorial aims to cover the usage and quirks of them, presenting how basic pathfinding is done, how to apply avoidance and finally, how to use obstacles on a Tilemap with different approaches, such as physics layers and updating navigation layers at runtime.
Links for the discussed topics:
Introduction to 2D Navigation - [ Ссылка ]
Navigation Agents - [ Ссылка ]
Godot Groups - [ Ссылка ]
Update Tiles at runtime - [ Ссылка ]
Assets:
Tilemap and character animations: [ Ссылка ]
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Github repository for this project.
[ Ссылка ]
Support me on Ko-Fi: [ Ссылка ]
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Chapters:
0:00 - Project Setup
0:30 - Pathfinding with Navigation Layers
8:56 - More complex pathfinding
14:35 - Pathfinding Avoidance
19:07 - Add obstacles on the Tilemap for Pathfinding
#godot #gamedev #pathfinding
![](https://i.ytimg.com/vi/yT22SXYpoYM/maxresdefault.jpg)