Featuring:
0:00 Oculus Rift DK1, gMOBIlab+ EEG system, Vibrotacltile module
0:11 HTC-Vive, Enobio 8 EEG system, Vibrotacltile module
0:30 Oculus Rift DK1, gMOBIlab+ EEG system, Leap Motion hand tracker
0:39 CAVE projection, Kinect 2 tracking, Enobio 8 EEG system,
Publications:
[1] Vourvopoulos A, Jorge C, Abreu R, Figueiredo P, Fernandes J-C and Bermúdez i Badia S (2019) Efficacy and Brain Imaging Correlates of an Immersive Motor Imagery BCI-Driven VR System for Upper Limb Motor Rehabilitation: A Clinical Case Report. Front. Hum. Neurosci. 13:244. doi: 10.3389/fnhum.2019.00244
[2] Vourvopoulos, A.; Ferreira, A.; and Badia, S. B. i. NeuRow: An Immersive VR Environment for Motor-Imagery Training with the Use of Brain-Computer Interfaces and Vibrotactile Feedback: In pages 43--53, 2016. SCITEPRESS - Science and Technology Publications
[3] Vourvopoulos, A.; and Bermúdez i Badia, S. Motor priming in virtual reality can augment motor-imagery training efficacy in restorative brain-computer interaction: a within-subject analysis. Journal of NeuroEngineering and Rehabilitation, 13: 69. 2016.
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