Total War: SHOGUN 2 1vs1: Katana Cavalry vs Yari Cavalry
Clan: Oda vs Hojo
Battle Difficulty: normal
In contrast to yari cavalry, the other mid-late game common cavalry, *Katana Cavalry* have a poorer charging bonus and no bonus against other cavalry. They are also slower-moving and have poorer stamina. However, they have superior melee, defense, armor, and morale. This makes them more suitable for prolonged melee fighting against infantry than yari cavalry, but makes them less suited in anti-cavalry or hit-and-run roles. Takeda Katana Cavalry have +2 attack, +1 defense, and +2 morale, while costing only 700 gold to train and 175 gold to maintain. When trained by the Date Clan, Katana Cavalry have +2 charge bonus.
*Yari Cavalry* are mid-late game cavalry, boasting a powerful charge bonus but only average melee stats. They replace light cavalry, being superior in nearly every way but at the cost of higher upkeep and recruitment costs. Their anti-cavalry bonus and high speed make them excellent for hunting down enemy cavalry, and their high charge bonus allow them to disrupt enemy formations with ease. However, like all cavalry, they are weak to anti-cavalry infantry, and are also highly susceptible to ranged attacks, particularly Fire Rockets. Two units of yari cavalry, along with a unit of Great Guard, are granted to any faction that becomes Shogun. This includes the Ikko Ikki, who normally don't have access to yari cavalry. When trained by the Date Clan, Yari Cavalry have +2 charge bonus. Takeda Yari Cavalry are cheaper to train and maintain (at 700/175 instead of 800/200), have +2 morale, +3 melee attack, +1 melee defence, and +5 charge bonus. They are slightly worse than Takeda Fire Cavalry in almost every way, but have a better charge bonus.
___________________________________________________________________________________________________
Please join me to get access to membership perks: [ Ссылка ]
My Discord channel: [ Ссылка ]
#totalwar1vs1 #totalwar #shogun2
Ещё видео!