WebXR API Demos by W3C Immersive Web chair, Ada Rose Cannon.
00:00 Introduction
01:09 WebXR Device APIs: [ Ссылка ]
01:38 What is WebXR?
02:30 Immersive Devices
03:59 VR Headsets for Mobile Devices.
05:09 Oculus Quest
06:07 Augmented Reality(AR) or Mixed Reality(MR) Headsets
07:00 WebXR with Mobile Devices
07:36 Pokemon Go
08:18 WebVR vs WebXR
09:43 Virtual Reality on the Web
10:36 Mozilla Hello WebXR Demo: [ Ссылка ]
11:12 WebXR Features
11:30 Gamepad API
12:56 Input Profiles Library
14:51 WebAR Module
15:50 Hit Test
17:11 How to Get Started Building WebXR Experiences
17:25 WebGL
18:00 WebXR Libraries
18:08 ThreeJS: [ Ссылка ]
18:17 A-Frame: [ Ссылка ]
18:26 BabylonJS: [ Ссылка ]
18:37 React 360: [ Ссылка ]
18:53 PlayCanvas: [ Ссылка ]
19:00 More on A-Frame
19:55 A-Frame Hello World Code
21:07 Future of WebXR APIs
21:29 WebXR Accessibility and DOM Overlay API
24:13 Lighting Estimation Using Computer Vision
25:05 Anchors
26:42 Layers
28:16 Hand Interactions
29:10 WebXR Resources
30:10 How to Get Involved with Immersive Web Working and Community Groups
WebXR APIs and Examples
Теги
WebXRImmersive-web3DWebVRWebARFirefoxRealityARAugmentedRealityVRVirtualRealityJavaScriptHoloLensHoloLens2Hand InteractionsWebXR APIsImmersive WebThreeJSBabylonJSA-FrameReact 360Play CanvasHit TestGamepad APIWebGLHow ToDevelopmentImmersive Web Working GroupImmersive Web Community GroupSpatial AnchorsSpatial ComputingWeb AnchorsHand ControlsOculusOculus GoMagic LeapSamsung InternetWebXR Device APIsOculus QuestPokemon Go