I: activating a cutscene while on a ladder causes some interesting side effects. In the case of this cutscene (pre-tutorial fight) your character shrinks to a very small size for the cutscene. But this is just a graphical thing that fixes itself once the fight starts.
Also, after the fight, everything looks to be normal, but the game still thinks you are on a ladder. If you try to move down, your character will instantly teleport to the ladder and step off it.
II: if you try to move up, your character will start climbing on the spot while slowly inching up and left. Can't talk to Kenny while in this state. The back wall of the area eventually blocks you from reaching the ladder.
III: starting the a later cutscene (pre-magic use tutorial) while on a ladder - doable by using the glitched item window tactic - causes no immediate effects, but afterwards the game again lets you climb a ladder while not on a ladder. In this case things work differently and you can climb "inside" the back wall and the game will keep moving you towards the ladder until you are normally climbing the ladder. Interesting how the two different cutscene yield fairly different results.
IV: you can overlap the item chest menu and the inventory menu with a precise timing. This lets you do weird things like store some weapons, then equip the same weapons before the game has updated your inventory view. In this first example I choose to remove strap-ons from stored weapons, which updates the inventory view and also replaces the empty character screen with a view to the New Kid's bedroom for some reason.
V: when equipping stored weapons, the equipment system works a bit strangely. You can equip more than one stored weapon for example. But your original weapon doesn't actually change doing this, it's still the lightning rod. So... is this nothing more than a glorified graphical glitch?
VI: much like with weapons, you are able to equip stored flair. But it doesn't affect your character at all. You can see a debug / placeholder text that says "undefined" in the menu doing this, which is pretty neat.
(Who knows if you could still do more things by overlapping these menus? Didn't test everything yet.)
VII: some more messing around with the pre-tutorial fight cutscene. Since it conveniently begins after equipping your weapon, you can activate it anywhere in the map and overlap it with other events. For instance, in this clip I start the cutscene as I'm exiting the room.
As a result the cutscene interrupts and the game is now in a strange limbo where you are expected to buy and equip the first weapon again, which is impossible since you already did it. The game is now unwinnable...
To be more precise, if you talk to Clyde again, you re-activate the quest point "equip your weapon". But you can't re-equip it since you only have a single weapon at the moment.
(Not on the vid: if you remove all strap-ons from your weapon after having done the above glitch but before talking to Clyde again, it updates the inventory and makes the game think you re-equipped the weapon... sort of. As a result the game screen becomes all black and you can no longer open the save / load menu. You can still move in the background and are as stuck as ever, though. This doesn't happen after having talked to Clyde, for some reason.)
VIII: talking to Kenny as the pre-tutorial fight cutscene starts. This causes the cutscenes to overlap. The camera becomes glitched and no longer shows the cutscene beyond a certain point, but that seems to be it.
IX: the same thing, except now I skip the cutscene the first moment I can. This skips both cutscenes and causes the fight camera to become glitched up instead.
X: combining store menu and the pre-tutorial fight cutscene. The shop menu can't be interacted with for some reason. In general this variation doesn't seem to cause other ill effects within the game than just the momentary audio overlap, then things become normal again.
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