MERCH AVAILABLE THORUGH JAN 1 ► [ Ссылка ]
Wishlist Project Feline ► [ Ссылка ]
Support the channel ► [ Ссылка ]
I previously escaped development hell by rescoping Project Feline to short, linear stages to better facilitate Gabi's new movement system. Now, with a clear vision for level design, I address Gabi's jank, pace-breaking combat and search for a way to provide challenge and variety without interrupting the fast-paced gameplay.
Project Feline is a high-speed anime-style parkour game. Players run on walls, grind, slide and climb to build momentum and race through complex 3D environments! This documentary series explores my journey as an emerging indie game developer building my dream game from start to finish.
[ Ссылка ]
[ Ссылка ]
[ Ссылка ]
[ Ссылка ]
[ Ссылка ]
Attributions
Fan artwork by seinx_art
“Embers and Ashes” and “Kosmiche Slop” by Anenon; and “Caught In The Beat” and “Only Instrumental” by Broke For Free licensed under CC BY 3.0: [ Ссылка ].
Chapters
0:00 Prologue
0:52 Gabi's old combat
2:30 Combat ideation
3:50 Targeting
5:08 Debugging
6:06 Rebounding
6:56 Dashing
7:24 Momentum with intentionality
9:30 Before vs after
10:03 Epilogue
#indiegame #gamedev #devlog
"Your Combat Sucks" | Project Feline Devlog
Теги
dev logdevlogdevlog indie gameindie devlogindie gameindie game devindie game devloggame devgamedevgame devlogproject felineproject feline devlogindie game funding is a nightmareparkour combatwhat makes a good combat systemparkour combat systemunreal engine combat systemadding combat to my indie gameadding combat to my gameunreal engineunreal engine blueprintssonic homing attackhoming attack tutorial