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Cat Quest was a fun, little action RPG with lots of silly visuals and cat puns. I missed the sequel unfortunately, but had enough fun the first time I was happy to check out number three. This time, the setting has shifted big time, from fantasy-style swords and sorcery to a pirate adventure. Much of the gameplay is going to be familiar to anyone who has played a previous Cat Quest, but the new aesthetic flavor helps keep things fresh, alongside a greater focus on exploration and treasure hunting.
I got to play a demo build that offered just a taste of what Cat Quest has to offer. It’s an interesting demo because it has a defined win condition, but the road between the start and that end is as wide open as you can get without accidentally offering the whole game. That’s a big part of what Cat Quest 3 is, an open world that lets you wander into areas that can challenge you, but not outright kick you out. It’s a neat approach, since many open world RPGs opt for level scaling to more cleanly encourage wandering about. Here, you can be outmatched in terms of stats but can still eke out a win if you’re scrappy enough.
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