Blender 2.93- Principled BSDF node - Basics
The Principled BSDF that combines multiple layers into a single easy to use node. It is based on the Disney principled model also known as the “PBR” shader, making it compatible with other software such as Pixar’s Renderman® and Unreal Engine®. Image textures painted or baked from software like Substance Painter® may be directly linked to the corresponding parameters in this shader.
This “Uber” shader includes multiple layers to create a wide variety of materials. The base layer is a user controlled mix between diffuse, metal, subsurface scattering and transmission. On top of that there is a specular layer, sheen layer and clearcoat layer.
Chapters:
00:00 Intro
00:30 1. Subsurface Scattering
04:32 2. Metallic
06:37 3. Specular
07:43 4. Anisotropic
09:35 5. Sheen
10:50 6. Clearcoat
13:37 7. Transmission
15:37 8. Emission
Inputs:
Base Color
Subsurface
Subsurface Radius
Subsurface Color
Metallic
Specular
Specular Tint
Roughness
Anisotropic (Cycles Only)
Anisotropic Rotation (Cycles Only)
Sheen
Sheen Tint
Clearcoat
Clearcoat Roughness:
IOR
Transmission
Transmission Roughness (Cycles Only)
Emission
Emission Strength
Alpha
Normal
Clearcoat Normal
Tangent
Outputs: BSDF Standard shader output.
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