Hey guys!
Here's a part 2 for the more advanced pathfinding tutorial as promised!
This video will just focus on implementing neighbor avoidance, but I'm planning on expanding this system even more in the future, so please lmk if there's anything you'd like to see added to this series! :)
If you have any suggestions for tutorials or other game development concepts you'd like me to cover, feel free to lmk in the comments! :)
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Thanks for watching!
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