Here's the strategy I used to get over 400k iOS installs for my mobile game Frantic Architect. It's a hypercasual game that I developed in Unity.
Source code: [ Ссылка ]
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Here's the strategy I used to get over 400k iOS installs for my mobile game Frantic Architect. It's a hypercasual game that I developed in Unity.
Source code: [ Ссылка ]