Learn how to share character animations using animation retargeting and humanoid rigs in Unity 3D!
This beginner-friendly tutorial is a complete break down of how to use humanoid rigs and animation retargeting inside Unity's animation system. By the end of the video, we have all of our downloaded characters using the same animation!
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►TIMESTAMPS:
Intro - 0:00
Catch Up - 0:20
Mixamo.com - 0:30
Mixamo Character And Animation - 0:41
Mixamo Export Settings - 0:47
Setup In Unity - 0:56
Download Jammo and Kyle - 1:00
Import Kyle And Jammo - 1:15
Adding Characters to the Scene - 1:30
Fixing URP import issues - 1:40
Start to setup characters - 2:08
Duplicate animation and use in animation controller - 2:45
Only the kid jumps - 3:00
Animation Tab - 3:10
Animation Comparison - 3:40
Humanoid Rigs! - 4:27
Rigs Tab - 4:37
Rig Type Break Down - 4:55
Selecting Humanoid - 5:36
Skin Weights Setting - 6:15
Optimize Game Object Setting - 7:22
Configuring Humanoid Avatar Basics - 7:57
Mapping Options - 9:03
Pose Options - 9:42
Muscle Configuration Explained - 10:35
How Do Humanoid Rigs Help? - 11:20
Create Humanoid Rigs for All Characters - 11:42
Will they all Jump? - 12:02
Duplicating The Humanoid Animation - 12:16
Jumping - 12:35
Dancing - 12:42
Animations Without the skin catch - 12:53
Using Humanoids With Previous Animator Controllers - 13:28
Recommendation for newcomers - 14:04
Next Time and Outro - 14:25
This is the fifth video in a series dedicated to understanding the fundamentals of Unity's animation system. Episode 0 was an introduction to the project and explains how to import free characters and animations from Adobe Mixamo. Episode 1 was a full break down of the Animator Component. And episode 2 explained how we can use booleans to give players control of animations! And episodes 3 and 4 covered one and two dimensional blend trees! Today we are learning to share animations between any of our human-like characters! 🤘 Be sure to check out the other videos in the series to continue learning!
Thank you for watching!
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