In this post-processing shader video for Unreal and Unity, I show how to create a radial blur effect with the blur streaking out away from the center of the screen.
Here are the gaussian weights I used on the samples:
0: 0.0029304029304029304
1: 0.01611721611721612
2: 0.05372405372405373
3: 0.12087912087912088
4: 0.1934065934065934
5: 0.22564102564102564
6: 0.1934065934065934
7: 0.12087912087912088
8: 0.05372405372405373
9: 0.01611721611721612
10: 0.0029304029304029304
And here's the calculator I used to create the weights:
[ Ссылка ]
Here's last week's video showing how to make the rain drips on the lens:
[ Ссылка ]
Here's the playlist of all of the post-process videos:
[ Ссылка ]
Here's the playlist of all the videos:
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Shader Book Recommendations
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Theme Music
Peace in the Circuitry - Glitch Hop
[ Ссылка ]
Background Music
Speo - The Little Things
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#UnrealEngine #shadergraph #Unity
![](https://i.ytimg.com/vi/KLOGaHgo2GY/maxresdefault.jpg)