In this 60 seconds of UE4/UE5(unreal engine) video we take a look at the Advanced Locomotion System (ALS) plugin and we figure out how we can change the character mesh to a custom character. This is done by assigning an ALS skeleton to our mesh and putting it as our visible skeleton mesh.
⏮VIDEO CHAPTERS⏭
0:00 - Import character
0:15 - Assigning a skeleton
0:25 - Retargeting
0:32 - What can go wrong?
0:39 - Skeleton hierarchy explained
0:50 - Hide default character
0:56 - Changing it to our character
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