Learn the rules like a pro, so that you can break them like an artist, this is what Picasso told us to do. As a medium mediated by rules , but expressed through play, games exist on the border of this division. This essay explores how we conceptualize and define both rules and play, and the paradox inherent therein, how it both requires adherence and playfulness. However, this has consequences not just within games, but outside of it. What does it mean for a culture when rules are either adhered to or are subverted, and can games give us a glimpse of utopia by reveling in the very paradox of rules and play.
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Sources
- The Grasshopper , Bernard Suits
- The Utopia of Rules , David Graeber
- The Ambiguity of Play , Brian Sutton Smith
- Rules of Play , Katie Salen and Eric Zimmerman
- Avant - Garde Video Games , Brian Schrank
- Bernie Dekoven , The Well Played Game
- Gaming : Essays on Algorithmic Culture , Alexander Galloway
- The Art of Game Design , Jesse Schell
- Sound Play , William Cheng
- Respawn , Colin Milburne
- Home Ludens , Johann Huizinga
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