Join The Discord Server — [ Ссылка ]
If you like the video and want to see more, please give it a thumbs up and share. More devlogs coming every month so subscribe to be notified.
This has been a long month! I've been working on lots of different voxel traversal algorithms such as the DDA algorithm and also looking into signed distance fields to store the voxels.
This custom c++ engine is using Vulkan to do voxel octree ray casting to render the scene. This allows complex LOD systems to be used to optimise rendering. My goal is to create an open world game based of voxels at a scale never seen before!
Links to discord challenge games:
[ Ссылка ]
[ Ссылка ]
Thibs Workshop channel:
[ Ссылка ]
Fast voxel traversal algorithm:
[ Ссылка ]
♫ - Music:
"Lukrembo" - "Wine"
[ Ссылка ]
"Lukrembo" - "Night"
[ Ссылка ]
![](https://s2.save4k.ru/pic/NzVOPyWvBcw/maxresdefault.jpg)