The Goblins vs Gnomes battlefield was released with the Goblins vs Gnomes expansion's. The battlefield contains features and designs representing both goblins and gnomes, with the top-left and bottom-right corners depicting gnomish inventions, and the bottom-left and top-right corners featuring goblin technology.
Effects:
* The door of the furnace in the bottom left corner can be held open momentarily, allowing sparks to fly out. Every so often, a spark will land on one of the nearby fuses and ignite. Lighting the fuse on the left will result in the rockets flying off, while lighting the fuse on the right will cause the large rocket to launch, followed by the explosion of the two bombs.
* When clicked on, the two parabolic antennae on the top of the command centre in the top left corner will make noises (each different), move, and the graphical display of arrays will appear.
The red button in the top right corner can be pressed which will activate the goblin teleporter. After a few seconds of flashing lights and other activity, a random object will appear, most of which are existing assets from other battlefields. Activating the teleporter again will teleport out its current contents and replace it with another random selection.
* Possible objects include: the boot from the Pandaria board; a vegetable from the Pandaria board; a bomb similar to a Boom Bot's Deathrattle with an ignited fuse, which will explode if not removed; the kite from the Pandaria board; a giant banana; the ruby from the eye of the statue in the Stranglethorn board; what appears to be a Homing Chicken; and a floundering, although smiling, fish (similar to those summoned in Neptulon's summoning animation). Each activation also has a chance to produce an empty teleporter, with no object.
* Each of the three levers of the goblin teleporter can be pulled. Green light indicates an upper position, red light is for the lower.
The screw near the teleporter can be screwed into the nearby screw hole.
* Pressing D on the keyboard causes the teleporter door to open/close. This is likely a bug, since it interferes with the normal animation, and allows players to see the new occupant of the chamber before it is supposed to have appeared.
* The laser gun in the bottom right corner can be rotated using two control buttons to its left. Pulling the gun's lever will make it shoot. If the laser is shot at the command centre in the top left corner, it will activate, the red lights will sparkle, the noise of the siren alarm will be heard, and the rocket will launch. If the laser shoots past the opponent's half of the board, it can be heard to strike a gnome or other hapless individual, who may yelp, grunt or squeal in response.
![](https://s2.save4k.ru/pic/OFvSyWX80GQ/maxresdefault.jpg)