🗨 *GDQuest Discord Community* : [ Ссылка ]
▶︎ *GODOT 4 COURSES* : [ Ссылка ]
Early Access Starting Jan 30
🎓 *FREE APP "Learn GDScript From Zero"* : [ Ссылка ]
🎮 *Free Interactive Tour* - The Godot Editor - [ Ссылка ]
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🖋 SYNOPSIS
This video introduces signals, a fundamental feature of Godot that you use to run a piece of code when an event occurs in the game. For example, when pressing a button, this button node emits a signal named "pressed". If you connect to that signal, upon receiving it, you can run code that opens a menu, opens a link in the browser, purchases an item in the game, and so on. The video shows the two different ways to connect signals in the engine: using code, and using the editor interface.
🕶 *New in Godot 4* : First Class Signals covered in more detail in this video: [ Ссылка ]
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*CC-BY 4.0 LICENSE*
Terms: [ Ссылка ]
Attribute To: "CC-By 4.0 - GDQuest and contributors - [ Ссылка ]"
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