Full pipeline of 3D modeling mid-poly weapon for games.
Not tutorial, just timelapse (speed modeling) in Blender 3.3.
Texturing in Substance Painter.
Final result have 4539 Verticles, 5265 Polygons, 8864 Tris.
The hardest sword I've ever made.
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00:00:00 - Grip / Handle
00:07:13 - Pommel / Lion Head
00:26:15 - Blade
01:01:31 - Blade Retopology
01:25:31 - Lion Head Retopology
01:41:21 - Grip / Handle Retopology
01:50:16 - UV Unwrapping
01:57:18 - Packing UVs
02:00:54 - Texturing in SP
02:09:06 - Result
ArtStation • [ Ссылка ]
Instagram • [ Ссылка ]
![](https://s2.save4k.ru/pic/feSqPIKOM0o/maxresdefault.jpg)