Level up your environments in Unreal Engine 5.4 with Nanite Tessellation! This tutorial takes you through creating a stunning desert scene, complete with realistic tire tracks, using Nanite for landscapes, Gaea for terrain sculpting, and an awesome slope masking auto material.
Supporting files:
[ Ссылка ]
= Quixel Bridge Megascans ID =
Canyon Rocky Ground - Vbznabun
Desert Western Ground Mud Coarse 01 - Vepxaa1cc
Mud Tire Tracks - Tc0jdges
Jeep Wrangler:
[ Ссылка ]
= Timestamps =
00:00 - Intro
00:14 - QuadSpinner Gaea Community Edition
00:22 - Gaea Template
01:12 - Setting up UE Project
02:22 - Quixel Bridge
03:09 - Materials Setup
05:59 - Material Instance
06:33 - Landscape Coords
07:08 - Nanite Displacement
08:01 - Landscape Painting
09:58 - Adding a Car
10:42 - Outro
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WHO ARE WE?
Reality Forge is an Epic Games Unreal Authorized Training Center providing Unreal Engine training to students and professionals. Through our videos here on this channel and our blog, we run courses and tutorials on Unreal Engine and other GCC tools.
This course was taught by:
Shaun Ansari, Unreal Authorized Instructor partner at Epic Games | Co-Founder & CEO of Reality Forge
#unrealengine #unrealengine5 #unrealengine5tutorial
Unreal Engine 5.4: Nanite Tessellation in 10 Minutes | 2024
Теги
Unreal Engine 5Unreal Engine 5.4NaniteNanite TesselationUnreal Engine TutorialNanite LandscapeNanite Landscape TesselationGaeaSlope MaskingAuto MaterialUnreal Engine Desert EnvironmentUnreal Engine Vehicle Tracksnanite displacementVirtualized Micropolygon GeometryReal-Time RenderingProcedural MaterialsDesert Environmentunreal engine tipsunreal engine tips and tricksQuixelQuixel MegascansMegascansUnreal Engine 5 Nanite Showcase3dUE5