Face Rig based on 3d scans. I used R3DS wrap to transfer 3d scanned facial expression to Base mesh. Then It was retuched in Mudbox. Finally I put all this morphs/blend shapes into my rigging facial system.
After that I did this animation test, just too see how all this stuff work together. Animation it's a simple hand 3d rotoscopy from music video Of Monsters and Men.
Rendered with: alshader for vray
Music by: Of Monsters and Men - Human
![](https://i.ytimg.com/vi/i67SvhROx6E/maxresdefault.jpg)