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*ABOUT ME*
Hello! My name is Ahmad Ghourab. I'm a 16-year VFX veteran.
My portfolio includes 22 titles, a VES Nomination, 6 years in leadership roles (FX Supervisor/Head Of Department), and two relevent degrees - MSc (Distinction) and a BA(Hons) in Computer Visualization And Animation from the NCCA (National Centre For Computer Animation), Bournemouth University.
My expertise lies in technical development, namely; Efficiency driven FX setups, procedural solutions, dynamic rigs, workflows, and pipeline tools.
But I'm also an artist at heart with an keen eye for physicality and a penchant for perfectionism.
*THE PROBLEM - _MAKE YOUR WORK CLEAR WITHOUT BREAKING THE FLOW_*
Traditional reels have a problem. One that everyone hiring has struggled with. One that could prevent your demo reel getting the recognition it deserves.
They often use static, off-frame text to denote the author's contributions.
This can break the viewing experience by taking a viewers eye away from the action, sometimes even causing key portions of your work to be missed in the process.
But it can even end up confusing viewers, especially when coupled with obscure production terms or vague references in complex shots.
_This demo reel is both my portfolio, and my solution to that problem_
*THE SOLUTION - _CALL OUT CAPTIONS_*
To overcome the pitfalls of traditional reels, I used large clear call out captions that appear only momentarily.
This instantly catches the viewers attention. It clarifies their contribution without ever breaking the flow of the viewing experience. And it reduces viewer distraction from the overall viewing experience.
If you have any comments or questions, please leave them in the comments section below.
*DISCLAIMER*
This demo reel, taken as a whole, isn't meant to be the ideal format for getting hired.
I don't put all my best work in the first minute. You absolutely should.
Demo reel's should rarely ever get past 1.5-2 minutes long.
The OCD levels of editing were for the viewers enjoyment, and aren't necessary.
*BREAKDOWN*
___ MOONFALL ___ Supervision ___
00:10 - Cloud Atmospherics
00:15 - Ground Dust, dirt, grains
00:17 - Meteor, snow mounds and ground interaction setups
00:28 - Explosion all, cloud cover all
00:30 - Moon reentry friction setups, moon debris setup, shock-wave
01:02 - Avalanche Volumetric
01:11 - Moon debris impact dust setup, ship impact dust
01:15 - Sandstorm
___FINCH ___ Head Of Simulation Supervision ___
01:19 - Sandstorm setup
01:21 - Tornado, debris shot running
___ STRANGER THINGS 4 E7- E9 ___ FX Supervisor ___
01:27 - Disintegration setup
01:34 - Impact debris, RBD, dust, grain, CG fire
01:40 - Pyro setup
01:52 - VES NOMINATED - Procedural vines and mould growth setups, custom space colonization based solver, building collapse dust
___ LOGAN ___ FX Lead ___
02:05 - Dust, grains
02:06 - Fence dynamics rig (all)
___ EUROVISION STORY OF FIRE SAGA ___ Head Of Simulation Supervision ___
02:13 - Building crowd department and training, crowd tool development, procedural ‘build’ workflow approach, shot work, mocap recording, mocap clip refinement, mocap acting
___ THE AMAZING SPIDERMAN 2 ___ FX Technical Director ___
02:28 - FBM based electrical FX
02:31 - Teargas
___ THE SHALLOWS ___ FX Lead ___
02:35 - Whale oil, fluid advected bubbles and meshing
02:37 - Water simulation, custom water patch skinning setup
___ POINT BREAK ___ FX Technical Director ___
02:39 - Cloud dual advection solve
02:43 - Procedural dust from rocks setup
___ TRANSFORMERS AGE OF EXTINCTION ___ FX Technical Director ___
02:47 - Volumetrics, sparks, transformer blood splashes
02:51 - Volumetrics (except fire), impact debris
___ Playmobil Movie ___ FX Supervisor ___
02:52 - Full feature animation FX supervision, bidding, internal FX pipeline development, farm submission scripts, file management, team development and training
___ THE AMAZING SPIDERMAN 2 ___ FX Technical Director ___
02:55 - Electrical explosion elements, point cloud based targeting/growth
___ JURASSIC WORLD ___ FX Technical Director ___
02:57 - Automated procedural dynamics forest mega-setup. Procedural fully automated tree dynamics rigging and simulation to work in tandem with automated, database lookup, layout replacement based on velociraptor proximity.
___ WHITE HOUSE DOWN ___ FX Technical Director ___
03:04 - Slow motion (120fps) explosion that grows from small cart to engulfing camera in 2012. Required custom solver approach.
___ MARVEL ETERNALS ___ FX Technical Director ___
03:06 - Eyebeam FX, impact fire, dust
03:08 - Procedural growth custom space colonization solver, full automated population of ‘wall of memories’
___ CHAPPIE ___ FX Technical Director ___
03:09 - CG Dust, missile trails
___ ABRAHAM LINCOLN VAMPIRE HUNTERS ___ FX Technical Director ___
03:12 - Fire, smoke, embers, CVEX development, render-time procedural render slicing and recombining setup
Houdini FX Supervisor Demo Reel 2024
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