For the deepest look into my creative process, assets, project files and tons more, consider becoming one of my first Patreons 🙏🏼 [ Ссылка ]
RESOURCES:
Wacom MobileStudio Pro: [ Ссылка ]
Winbush Normal Maps in PS: [ Ссылка ]
Winbush Quixel Bridge Organization: [ Ссылка ]
Dynamic Machines Submission Page: [ Ссылка ]
In this beefy tutorial, we're hittin' the streets to capture a bunch of massive concrete textures, not like those whimpy ones around the net. I'm talking about huge dam walls, endless drainage ditches, and epic bridges.
Once we've captured our images, we'll stitch them together in Photoshop, process normal maps, specular maps and roughness maps, then organize everything in Quizel Bridge. Let's go!
**********CHAPTERS**********
Shooting your Textures
00:00 Intro
00:56 How to Capture your Textures Outside
Stitch and Process in Photoshop
04:09 Tradition Panorama vs. Linear Panorama
04:44 Stitch a Traditional Panorama
06:23 Straighten and Align your Texture
08:17 Remove Unwanted Bits from your Texture
10:00 Color Correct your Texture
11:12 Make your Texture Seamless
12:59 Image Prep for Linear Panorama
15:05 Stitch a Linear Panorama
16:01 Warp Tool to Straighten yourTexture
Create Normal, Specular, and Roughness Maps
17:05 PBR Intro
17:44 Create a Normal Map in PS
20:00 Create a Specular Map in PS
21:26 Create a Roughness Map in PS
22:35 Organize your Custom Materials in Quixel Bridge!
23:44 Outro
JOIN THE COMMUNITY:
Discord: [ Ссылка ]
InstaGram: [ Ссылка ]_
Twitter: [ Ссылка ]_
SUPPORT THE CAUSE:
My VFX Assets: [ Ссылка ]
Limited Edition Prints: [ Ссылка ]
TOOLS I LOVE:
Camera: [ Ссылка ]
Lens: [ Ссылка ]
360 Camera: [ Ссылка ]
Studio Lights: [ Ссылка ]
Desktop Mic: [ Ссылка ]
LAV Mic: [ Ссылка ]
Monitor Lamp: [ Ссылка ]
How I Learned Cinema 4D: [ Ссылка ]
MY RIG:
CPU: Intel Core i7-6700k CPU @ 4.00GHz
GPU: NVIDIA Quadro RTX a6000
RAM: 64GBs // (4) RipJaw Series V sticks
Display: (2) 1080p 60Hz ASUS VP278H
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![](https://i.ytimg.com/vi/rGBet4SZaXg/maxresdefault.jpg)