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Nearly every videogame has us doing the same general thing: gaining power and leveling up. Whether in The Witcher 3, Mass Effect, Dragon Age, Halo, Minecraft, the power fantasy is omnipresent. It CAN be abstracted, but when it comes down to it, what's up with games CONSTANTLY using the power fantasy as both a mechanical and narrative crutch? Have we, as players, driven designers to this, or is there something special about the nature of games and the nature of power fantasy. Is the power fantasy itself just a natural offshoot of overcoming challenges? Join Jamin on this week's episode of Game/Show and find out!
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Comment Links
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Zachary Lusby
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Kate Berger
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George Cataloni
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MUSIC:
"Oh Damn!" by CJVSO
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"Digital Sonar" by Brink
"Mindphuck" by Known To Be Lethal
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"After Hours"
"Lakes" by Chooga
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"Beautiful Days" by Extan
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"Spectrum Subdiffusion Mix" by Foniqz
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"Good Way Song" by Electronic Rescue
"Alice y Bob" by Javier Rubio and Parsec
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"Sleet" by Kubbi
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"Toaster" by Kubbi
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"Patriotic Songs of America" by New York Military Band and the American Quartet
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"Lets Go Back To The Rock" by Outsider
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"Run" by Outsider
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"Fame" by Statue of Diveo
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"Freedom Weekends" by Statue of Diveo
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Hosted by Jamin Warren (@jaminwar)
See more on games and culture on his site: [ Ссылка ]
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