Project Files: [ Ссылка ] .
In this episode of the Unreal engine helicopter flying system, I am going to work on how to damage other actors when shot from the helicopter. So, we will be able to shoot other enemy characters and kill them. Also, we will be able to shoot down other helicopters. Here, the hot detection system will be different from the method we have used in normal gun shooting we have already worked on because, there, we didn't consider the bullets as projectiles. we used a simple line trace to detect hits without considering the time to move the bullet from the gun nozzle to the hitting surface. But here, we will consider that factor and hots will be implemented as actual projectiles.
► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!
[ Ссылка ]
►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits
Full third-person shooter series: [ Ссылка ]
Join this channel to get access to perks:
[ Ссылка ]
Like my facebook page for more content : [ Ссылка ]
Follow me on twitter : [ Ссылка ]
Follow me on reddit : [ Ссылка ]
#CodeLikeMe #unrealengine #ue4 #indiegamedev
![](https://s2.save4k.ru/pic/kMzU6UJNL8A/maxresdefault.jpg)