Hi! In this session we are going to talk how to create renders with depth of field in Maya Arnold!
I will be showing the technique and things to look out of when using depth of field and also how we can tweak the relevant attributes to get a certain look that we wanted.
Here's the documentation to the camera settings:
[ Ссылка ]
Thank you for watching and if you enjoy the content or want me to do more of such related content or have any questions, please feel free to drop them in the comment section. I will definitely look through all of them and reply them as much as I could!
Again, whatever technique used is solely based on my personal preference, it's by no means saying that this is the 100% right way of doing things and if you have a better approach, please do share it with me too!
Thank you!
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